@xnihil0zer0
that is really cool (and unfortunate)
Do you know if this lack of lighting info access is due to complications in the engine, or is it just something Epic could easily add but hasn’t added yet?
I’m not super familiar with the inner workings of the engine, but I don’t see what’s preventing them from adding a “Lighting Data” node that is basically an array of light pos, rot, type, color, etc