Writing shaders for UE4; where do I start?

Thanks to both!

It’s as simple as:

  • Send a thousands of positions in space (collapsed quads for billboards). It’s all sent at once.
  • Vertex shader modifies them to look at the camera given a size.
  • Pixel shader draws something on them

I can’t create vertex shaders on custom nodes or the material editor, right?

Just that
:slight_smile: Thanks!