Thanks!
well, I need to create a vertex shader and a pixel shader. The pixel shader draws circles, but I’ll have to draw thousands of circles faking shadows on them, but they are billboards generated by the vertex shader. Then the pixel shader draws those balls in them. It’s not just a regular material. I guess I’ll have to write my own hlsl shaders, using vertex factories and all that. I guess you can’t generate vertex shaders using the editor. This has to be extremely optimized, not using custom nodes, which are not optimized … but I don’t think I can do it using the material editor at all.
If I had a vertex shader running… could I then modify it using the pixel shader done in the materials editor?
It’s just that It’s the first time I work with game engines as big as this. Sorry for not being very clear!
Agh. Unity it’s just “create shader”, write your code, and it works.