Hello Everyone,
I am a bit confused on how exactly I can write the actual achievement progress in Blueprints for launching my game on Epic Games Store. For Steam, I simply just added the Online Subsystem Steam to my build’s INI file, and inside my project, I used this node after a certain action is triggered by the player:
However, I’ve seen a few people online say that this node won’t actually work in “unlocking” or “writing” the actual achievement for Epic Games Store, even if I add the EOS Subsystem to my INI file. So I was wondering if this was true, and if so, how I would go about actually using a node to unlock the achievement progress after a certain action is triggered within my project?
It seems a bit weird that they would make achievements mandatory and then not have a “Write Achievement Progress” node exposed to Blueprints-only projects… I’m not keen on converting my project to C++ after building it all in Blueprints, and I don’t really want to purchase a third-party plugin for something that is mandatory but not easily accessible. Am I just not understanding the process correctly? Any insight would be appreciated!