Hey Epic,
I need the option to tag meshes to be rendered in the custom stencil buffer but without also writing to the custom depth buffer (like it currently does).
That would be very useful when you need to mask things in your scene but also use the custom depth for other effects.
I cannot think of a reason why this is not already the case, as I understand the stencil is written at the custom depth pass but at the end of the day they are two different buffers so it should be possible to add a boolean in the static mesh settings for this (right?)