Wrinkle Maps? (dynamic normal map for morph target) How do you set them up?

You need to work through it logically, I think. If you know how to:

-Blend between normal maps in a material
-Influence parameters in dynamic materials via blueprints
-Create Maya animations with custom attribute curves & import them

–it should be a pretty straightforward process to get it all hooked up to do that. If you don’t know how to do any of those things, then you know where to start! :slight_smile: