The issue is that I’ve never seen an example of a blueprint set-up for this, so I really don’t know what to do. I have no experience with dynamic/wrinkle/tension normal maps.
I know how to create the maps (sculpt a contracted version of model > bake normal maps > sculpt a extended version of the model > bake normal maps) but how to I make UE4 blend between the different maps only on sections of the model where tension is?