Hi, I’m a character artist and I want to achieve something like this inside the viewport:Snappers Facial Rig - YouTube
I was wondering how I could go about doing this. And would blueprints be needed?
First some background information: my specializations are just character sculpting/modelling and texturing. I have a general idea of how blueprints work but have yet to use them. Also, I have done several sculpts of faces in zbrush with different facial expressions but have yet to implement wrinkle maps in a game engine. With that said, here are some key subtopics I have come across in my research of this topic:
- Wrinkle maps
- Dorito effect
- facial rigging
Am I on the right direction? Of course I still have to learn all 3, but I was wondering how this all relates to achieving that kind of result in that video posted above.