I’ve sucessfully created the whole setup to drive my wrinkle map, but my problem is that the material doesn’t seem to accept more than 5 textures connected to the Normal output.
I have the wrinkle map, and then I have alpha textures which are being driven by parameters affected by a blueprint. So when 5 or more of these alpha textures areaffecting the Normal output, only the first 5 alphas are working, or the shader doesn’t work at all and gets the defaultmaterial.
I hope someone has any ideas to why this could be.