Wrench - A VR game about fixing cars

Update:
I have finalized a license agreement for the Bauer Ltd Catfish: http://bauerltd.com/

I’m also making good progress on the art and basic functionality. I have a simple blueprint system for snapping and unsnapping objects. It still needs a lot of refinement it and it isn’t checking for dependencies between objects yet.

This represents about 1/3 of the mechanicals of the car. I’m building my content to be future proofed for at least one more headset iteration. On my CV1 with high super sampling, I can only resolve about 75% of the detail at the closest distance while still being in focus.