hi
is it possible, or what is the best way, to wrap unique / different actors of the same type or class in a common actor class
say you have x actors that differ but share common properties
being able to access them as the same actor class has the benefit of easily getting to the shared properties without first having to cast to individual classes because they have a similar class they share that contain the necessary information that would eliminate first casting to individual classes
so i guess to implement this one can have a top level actor blueprint that contain the common properties as variables, and then have the top level blueprint spawn the corresponding (sub) actor based on its unique type
is there a better way to do this
thanks