WPO not working when using Nearest To Surface Node

Hey guys, so I was converting my project to from 4.27 to 5.01 and find out some problem. The Nearest To Surface Node when used in the WPO is giving a really weird resut where the material is glitching and doesnt show the base color, its like its inverting the normals or something like that.
I dont have nanite enable and I have the generate ditance fields enabled of course. Its a simple setup that should work, since it works on 4.27, I`ll show you some screenshots
I think probably it is a bug, if I missing something just tell me please :stuck_out_tongue:


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