WoW Themed Gameplay & Cinematic Showcase

Hello All!

I would like share my first real project in Unreal 5.4.
Around 3 month in the makeing, it just a showcase of some custom logic no C++ involved just pure Blueprinting.
I created a short cinematic as well,if anyone intrested please check it out and let me know your thoughts, and dont worry im hardened im getting a lot of hate on this showcase :smiley: , so feel free to crituqe

Thank you!!

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Hi there @CSKISS,

Hope you’re well and having a great week so far :slight_smile:

As a WoW player for over 10 years now it’s always so exciting seeing fan-made trailers. They always seem to capture the essence of “classic Warcraft”. I honestly think this is a great showcase for just a few months of work. Do you plan on creating more WoW projects? I’d be interested to see more of the iconic locations remade, for sure. :smiley:

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Congratulations, both for the project and for the cinematics.
I too have played WoW for many years and honestly seeing your project gave me both a nostalgic effect and the desire to try your game right away… it would be really very interesting as a “spin-off”.
If you have done all this in such a few months, I am really curious to see what will come out soon :scream_cat:

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Hello there both of you!! @PresumptivePanda @DaevisRowan

Thank you very much for the kind feedbacks! I really appreciate it! :blush:
To be honest, I had considered the idea of continue this before, but as I mentioned, unfortunately, I’ve received a lot of negative feedback and dislikes on other forums. :face_with_diagonal_mouth:
Because of that, I’m not sure if I’ll attempt something like this again.

But Spolier :smiley: for a next step I had a larger showcase idea in mind, which would involve a full battle scene with actual fighting sequences across multiple classes and races.
If I were to create another gameplay scene, I’d probably choose Zangarmarsh, Silverpine Forest, or Tanaris, just for first thoughts. For the class,
I might go with a warlock since it’s more complex to develop compared to a melee class—or maybe a hunter. A hunter’s mechanics, like bow aiming and pet control,
would add interesting layers. Buuut for any caster, I’d aim for a more interactive targeting system rather than a simple lock-on, where every lock on, will hit or can hit the target.
Which would be a really intriguing challenge to design. But oh boy, debugging that would definitely be a lot of pain for sure :smiley:

Thanks again guys for the feedback, and I wish you all the best! :hugs:

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I’m sorry that you’ve received so much negative feedback; I hope at least it’s constructive so that you have the chance to know what to improve. In any case, don’t give up – it’s clear you’re doing this with passion. Don’t let your creativity be dampened; keep going and learn as much as you can.

It’s really interesting that you’re adding other classes – a Warlock would be awesome (that’s the class I used to play, by the way). :star_struck:

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Just popping in again to say I definitely agree with @DaevisRowan. Keep going! Passion and enthusiasm are great factors with creating projects like this. Looking forward to seeing your future art :smiley:

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Thank you guys @DaevisRowan @PresumptivePanda so much for the encouragement and kindness,I’m so grateful for the support. Your comments genuinely made my day! :hugs: :grin:

Wishing you both all the best in your projects,and in life!! :hugs:

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