Hi all,
We’re currently developing a multiplayer FPS with a simple wounding system.
The players body is divided up into 3 parts.
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Head/Neck
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Torso/Groin/Thighs
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Arms/Calves and Feet
What is the simplest way determine where a projectile has struck the player?
Collision boxes? Bones?
I’ve had a look but have been unable to find much documentation on this.