Wounding System

Hi all,

We’re currently developing a multiplayer FPS with a simple wounding system.

The players body is divided up into 3 parts.

  1. Head/Neck

  2. Torso/Groin/Thighs

  3. Arms/Calves and Feet

What is the simplest way determine where a projectile has struck the player?
Collision boxes? Bones?

I’ve had a look but have been unable to find much documentation on this.

I’d say collision boxes.

Be careful though: If your collision boxes are a child of eachother stuff WILL break.