Hello dear community
As you might or might not now, I made a visualizer system Link], which ties realtime sound to visuals ingame and has gameplay mechanics react to the sound itself. I worked on it non stop to make the system reliable, because realtime sound is more unpredictable in terms of outcome than other systems like beatmapped integrated music.
I chose a real time based approach, because I wanted the end user to have the ability to use his/her own music.
Now I’ve come to the point, where I have a reliable method of integrating real time visualization with gameplay mechanics based on music output.
So my first game idea was to create something along the lines of Mirror’s edge, but with some fighting/fps mechanics in place and having to race against the time.
Naturally the level would be visualized itself, but also part of the game mechanics would react to the music itself.
The algorithm of mine would create a procedural or modular leveldesign based on the time of the soundtrack itself. And when you don’t reach the end at the time the soundtrack ends, you will lose automatically.
It would have a multiplayer mode too and it would have a wave based arena style mode and maybe even a mode more.
It will feature a neon type of style, but if someone has an other suggestion, I would atleast look at and maybe consider it a possibility :).
Now, I think it would be a cool game, but my opinion is biased. What do you think of the idea?
Feel free to voice your opinion. I am asking, because this will be my first release worthy game attempt, so I don’t want to waste my time on something, which might not interest people :).
Thanks for reading.