This is what I was thinking blueprints are what peaked my interest as frome what I have tinkered with they are easy to grasp even if I had no experience with code like I do they seemed still simple and would make it easier for me to expose features.
As far as I am concerned I am designing for as much freedom as technically possible I would love if they could just overhaul the whole ruleset if they want to put in the effort and testing on their module.
The game would be more turnbased over real time like civ which would help with custom asset creation if they want to make their own less animation work be it 2d or 3d have not decided.
But yep that is the idea the true gamers game so to speak.
Good to hear that this could be done though might take lots of work to make a real time engine work off turns in theory it should work.