Hey guys I am in the process of designing a game. I am trying to figure out what tools would be best for this project and one of the features that brought me here to ask is actually the blueprint system.
The concept of this game is rather strange think of digital table top rpg along the lines of Neverwinter Nights but way more free form.
The game itself would be a game but also the game master. Telling the story and enforcing the rules. They key here is that user created content would be very important as well. The goal of table tops overall is to tell your own story in the realm of the ruleset.
So a “modder” of the game can bring in assets link together quests etc… to tell a story. A player can then download this plug in and experience a new story by selecting it in the game.
A more advanced creator could even go as far as modifying the rule set and even genre of the game. Say instead of fantasy it is a science fiction adventure.
Would something like this be possible with UE4 or would it be like smashing into a wall at 100 miles per hour?
I was considering building my own entire system from scratch but want to weigh all options first.
Any questions or clerifications ask away.