Would like to ask some suggestions about UI design

Hi people:
I’d like to ask some suggestions about my game’s UI design, my IOS game is a simple sword fighting game, I want it to have a main menu. For the main menu, I hope it has buttons like “play”, “share it on facebook”, and so on… For the in game level, I hoep it can has button like “changging skills”, currently I knew I can use static meshs as “button” or use UMG/slate. Looks like using static meshs and event are pretty simple, but UMG also looks good, can someone give me a suggestion about the which choice should I take?


Aright, I’ve tried, UMG really looks good, I suggest everyone use it, except it has a terrible bug: the font size of textblock on button doesn’t change as you configed.