I have a mob of NPCs that play random audio cus when triggered by a player, the problem is that the audio gets pretty annoying when you have a mob of them following you.
Iv attached an outside sound cue actor to cast to an array to choose from the available sound cues. I was wondering how could I limit the active sound cues that are going through so only 1 NPC is chosen to play audio.
Should my trigger sphere get all other triggers in the area and set a blocked variable? Iv tried this and it seems each trigger blocks another trigger so no audio is playing.