Would it be a good idea to try using dithering instead of opacity for foliage?

So i’m looking into optimizing some quixel foliage. I’m trying to decide whether to just not use the opacity maps at all to avoid overdraw but i’m thinking maybe dithering could be a different solution? I can’t find anything about this on google so that’s why i’m asking here.

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Hi Dedlus,

I was curious about this too so I just ran a few tests - it seems that the quixel foliage (I didn’t try trees) is quite tight, with very little masked out bits in their meshes - I didn’t see more than normal variation in the frame rates between normal, dithered and turning the whole material to opaque…

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Alrighty cool. Thanks for letting me know :slight_smile:

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