We have Custom scene and actor components that can have their own logic, we can also use the component named ChildActor that spawns an actor of a chosen class and then destroy it with the actor when it getting destroyed.
However, I want to have something like ChildActor that when I shoot a raytrace on it, I get the main actor’s ( Just like I would when I shoot a raytrace on some actor’s component ).
Is it doable?