Hi,
I built an early Unreal Engine 5.8 prototype that compares an NPC behavior test before and after a change.
In the demonstration, both versions reach the target successfully in 8 out of 8 episodes.
However, the modified version takes 29.7% longer on average:
- Reference version: 2.36 seconds
- Modified version: 3.06 seconds
- Result: FAIL_DURATION_REGRESSION
Video:
I am trying to determine whether this is a real problem in other Unreal projects.
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Do you encounter NPC behavior regressions after changing AI logic, movement settings, Behavior Trees, State Trees, Blueprints, or C++ code?
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How do you currently test whether your NPC behavior has degraded?
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Would you try a compiled, local and offline preview for Unreal Engine 5.8?
The current prototype is intentionally limited to a MoveTo/NavMesh scenario. It is an early technical prototype, not a finished commercial product.
I am not sharing the source code or the download package at this stage. I first want to understand whether the problem is worth solving.