Would any module builders be able to tell me if I have this right?

So I guess that third party modules which are alternately called plugins are for being able to separate code from the features of the engine. I am asking this because yesterday I tried to implement some code and found that when I put breakpoints in it that the code was not running when normally it should. I know that unreal engine supports breakpoints because I have tested it. So I have been in the middle of making a static library to figure this out.

Need more info. It depends on what you’ve implemented, where the module is, whether it and the plugin are enabled etc etc. If a module is enabled its StartupModule should run, at the very least.