I hope this is the right spot. If not i can move it.
I’ve been quiet on the game front because I’ve been working on a webcomic. My artist had to quit on me and although I tried to get another one I just could not mange it. I’m a 3d modeler, but I just don’t like how blender renders out parts of the comic. However, I love how simple and customizable UE4 — er — UE5 is , so why not try and create a comic engine that uses the power of UE5 and create the interface I want to use.
Armed with the guidance of chatgpt, I aim to do just that. I have come to love how chatgpt been like a teacher in my pocket. Its guided me in many things, including brainstorming and blender scripts. Now, this is just concept stage at the moment so im just testing the waters to see if I have a good idea or not. But I do have a basic framework laid down, ready for any project I want to create.
The following is a CONCEPTUAL pitch of my Xade Comic System. Feel free to comment and give opinions. I am open to feedback on this idea.
———————————————
Xade Comic System (XCS): Redefining 3D Webcomic Creation
—————
Introduction:
XCS is an innovative 3D webcomic engine designed to empower creators with a versatile and intuitive platform for crafting dynamic and visually stunning webcomics. Whether you’re an experienced artist or just starting your creative journey, XCS offers a range of features to bring your stories to life.
Key Features:
-
Seamless Third-Person Template:
- XCS operates within the familiar Unreal Engine third-person template, providing a visual representation of the creator within the scene. This adds a whimsical touch, allowing the creator to be an active participant in the storytelling process.
-
Clothing Customization:
- Utilizing a clothing system with a toon shader base, XCS enables real-time clothing changes for characters, including the customizable creator character. Express your characters’ unique styles effortlessly.
-
On-Call Widget for Comic Panel Display:
- A convenient widget allows creators to import PNGs and arrange comic panels on the fly. Visualize and adjust your story’s layout seamlessly within the engine.
-
Versatile Camera Modes:
- Switch between various camera modes for dynamic storytelling. Seamlessly zoom from third to first-person, pan across the scene, or detach to fly around for the perfect shot. Capture your scenes from different perspectives with ease.
-
Intuitive Pose System:
- XCS features an intuitive pose system, allowing creators to effortlessly pose and place characters, including the creator character, within the scene. Express emotions and actions in a visually compelling way.
-
Animation Support:
- Import animations into XCS and scrub through frames for precise control. Supported animations, including UE4’s cloth animation system, add movement and dynamism to your webcomics.
-
Automatic Save and Load Poses:
- Enjoy a seamless workflow with automatic pose saving and loading functionality. Whether you’re placing props or taking a break, XCS ensures you can pick up right where you left off.
-
Export Functionality:
- Export your posed scenes and final comic panels for external use or sharing. XCS empowers creators to showcase their work beyond the engine.
Future Possibilities:
As XCS evolves, the potential for community collaboration, sharing features, and additional enhancements remains at the forefront. The system is designed to adapt to the needs and creative desires of its user base.
—————
Conclusion:
Xade Comic System is not just a tool; it’s an immersive experience that transforms the way webcomics are created. Whether you’re a solo creator or part of a community, XCS provides the tools to turn your imagination into captivating 3D narratives.