I know what is difference between two, so that not the issue.
It’s more about best practices. Where is it best to use WorldTimer or Tick ? What is the perfomance difference when you need lots of objects each doing something in different intervals.
I’ve been looking at UT code (and shooter for that matter), and I see that weapons are using Timers, while I perosonally used Tick, because it was just simpler to use.
But there might be something I don’t know ir it just matter of preference ?