I´m new to the World Partition topic, and now i´m trying to use world partition in my horror game with help of horror engine.
I started to create a new level in UE5.4.3 and the level uses world partition.
If i start a new game i can play the “first” map without issues. If i solve some puzzles and the game saves it and i try to reload to the last “checkpoint” or last save game the game crashed (independently if in editor or standalone).
I also tried to uncheck the Spatially Loaded for the PlayerStart, but it doesn´t helped me.
I don´t think that the save object is wrong in horror engine, because if i create a new project without world partition, i can save and reload without issues.
Hello, I have the same crash repeatedly.
If I duplicate the problematic level, I can launch the game in PIE once, but if I exit and launch it again, it crashes.
It seems to happen more easily when I place a level instance.
Has anyone managed to work around this?
There are a few warnings like below right before this, but I’m not sure if it is related
[2026.05.24-17.36.03:183][ 60]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Auto/Maps/Levels/RogueLite/UEDPIE_0_NewWorld (0x1223EB574C7DCBBC) - The package to load does not exist on disk or in the loader