I have an ActorX
that runs a script (spawns a different random actor) when being loaded. That ActorX
is added to world partition map. And when its loaded by world partition it runs a script (and spwans an object on begin play).
But when player goes to far from that partition that partition is unloaded and ActorX
is destroyed. And when players comes back ActorX
is loaded again and runs script again (but i don’t want it to run script again).
So how to prevent this ActorX
to run script second time. Whats the proper and good technique to process dynamic spanwers/script-runners like that in a big open world.