Worldmachine Tiles to Unreal Engine 5 Fix Utility

Greetings all!

I wanted to share a handy Python script that might save you some headaches when dealing with height and weight map files exported from Worldmachine in a tiled situation.

Worldmachine Y Flipper is a script designed to address a peculiar issue when importing files into Unreal Engine 5. While UE5 still has the option to flip tiles on the Y-axis during import, it doesn’t behave quite like it did in Unreal Engine 4.

GitHub Repository

Feel free to give it a try and let me know your thoughts! If you encounter any issues or have suggestions, I’d love to hear from you.

Happy flipping!

EDIT: GitHub Desktop made the repo private. I have fixed that now.