WorldDisplacement - no displace = black pixels

@etiles were you ever able to figure out a fix for how this is being handled with ray traced lighting? So far the only solution I’ve come up with is clamping my displacement map between the values of .5 and 1 so that it only has the positive displacements, but then you lose have the displacement plus as you illustrated, it pushes the entire plane along with the displacement causing the shadows from the plane to be incorrect.