WorldDesigns - Cyberpunk City Generator - Procedural Neon Night City

Generate a rain-soaked neon cyberpunk city in one click.

Place a Settlement Forge Generator actor in your level, select it, and click GenerateSettlement in the Details panel (category "Settlement Forge | Actions"). You get a full night district: a street network, lit modular buildings, shopfronts with signs and awnings, crossings, an elevated rail line and street props, under rain with wet-street reflections. Click RandomizeSeed for a new layout; the same seed always gives the same city back.

Everything is built from a modular kit, so it stays editable: choose the seed and settlement scale, protect areas with Exclusions, nudge or remove single plots with Plot Overrides, and save your own look as a Style asset.

Includes a ready-to-open demo map (L_CyberCity) and the one-click DA_SF_Cyber style.

Features

- One-click generation; the same seed always gives the same layout

- City-style street networks at hamlet, village, town or city scale

- Modular lit buildings, shopfronts, neon signs, awnings, props and litter

- Elevated rail, rain, puddle ripples and wet-street reflections

- Exclusions and per-plot overrides for art direction

- Save your own looks as Style assets (settings plus lighting)

- JSON layout export

- C++ runtime module; Nanite and Lumen not required

Limitations

- Stylised look, not photoreal

- Buildings are solid collision volumes with no interiors

- Generation runs while you wait; no World Partition streaming

- No traffic or navigation system

- Tested on Win64 with Unreal Engine 5.8.1

Support: jossephibrahim@gmail.com