Hi !
I would like to share with you a screenshots of content, that I have been working on for last two months - just submitted for UE Marketplace, the pack is already avaiable on the Gumroad.
The content is high-quality rock/cliff mesh pack ( consists of 27 models ) and will be avaiable for affordable price as low as 24,90 $. There are also two 2048x2048 materials to choose from.
I hope all of you guys like it.
Best Regards
Package content & features:
Get the massive pack of 27 high-quality hand-modelled cliff/rock meshes.
Use pack of unique meshes to create detailled new-gen worlds in seconds, there are two 2048x2048 materials to choose from. Performance friendly - packed and set-up with LODs!
**- 27x high quality rock / cliff static meshes ( with detailled look also from the close up )
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2x 2048x2048 large scale tilling materials
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Collisions set for all objects
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Packed up with smooth LOD transitions, performance friendly!
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Affordable price - less than 1$ per model !
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**Suitable for all types of environments! **
YOU CAN BUY IT ALREADY ON GUMROAD UNREAL ENGINE WORLD_CONSTRUCTOR RockCliffs
Two materials avaliable:
Nice,
from what I can see I’m not really a fan of the materials/textures. any better pictures
Hi WeekendWarrior!
I will upload more pics today ( close-up type ) ,so you guys can see how the meshes look like from small distance, so they can be used not only as background mountains, but also as levelmesh, that you can walk on and interact with.
I will also post examples of worlds built using my megapack.
Best Regards
cool. I’m looking forward to seeing them
You have the wrong spelling for “constructor”.
Uploaded to gumroad, link to auction in the first post. Regards
there seems to be a lot of repenting textures in one of the cliffs, I really think you should look at this, maybe look at ways to set up some variations in the material, or brake up the Rock with moss, take a look at the Cliffs in the “Boy with a kite” demo they have the same type of assets there,
WeekendWarrior - could you please tell which one you mean ?
The moss painting layer config is allready work in progress, since I still need to prepare the moss texture to be painted on, but the material configuration is already done, so buyer will have the possibility to paint the moss texture over the rocks in a standard way, that vertex paint tool works. All the meshes are tesselated also, and their triangles have equal size, so the painting can work correctly. I think this will be already in the official marketplace release.
Regards
Look unrealistic you say ? Then go and complain to World Machine creators cause I have used the tool in order to create the base shape for meshes LOL.
This is kind of meh.
I suggest you take a look at Kitedemo assets from epic and get the quality near that level before submitting.
Your rocks looks bubbly, and cliffs are faceted. Overall shapes are unrealistic, textures are low quality, and you can see seams in the uvs pretty well.
You should teach yourself a bit more of World machine before releasing anything.
Also, you should work on your presentation, last time I saw non antialiased text was on my amiga.
Sorry for being rude, But I always get angry when I see marketing claims such as yours:
- High quality meshes, even at close-ups
- Suitable for all types of environments!
- Create detailled new-gen worlds in seconds
Do you realize that ultimately you’re lying to customers?
The assets you’re presenting do not reflect your statements. It would be another thing if you were marketing them differently, or asking for advice while learning, but you cannot claim facts that do not reflect reality and expect people to be ok with that.
Again, I apologize for the rudeness, frankness is one of my bad sides.
Okay, I will fix a thing or two. Thanks for your suggestions.