World widget billboarding is not working perfect

I’m making a 3d widget which is nameplate. So, i need to do the nameplate billboard, and i made it successfully. But, there’s a critical problem. The nameplate widget is following camera late.

Here’s a screenshot about that


as you see, it is not aligned to horizon perfectly when i rotating camera. (i want it align to horizon perfectly.)

Now, here’s a blueprint script work billboard. (It is working on Tick Event.)

I doubt two things.

  1. Widget’s rotation is interpolated automatically by unreal engine.
  2. Tick and render is not synchronized.

I can not find the reason why it is happened. Please help.

I solved it yesterday :stuck_out_tongue: