World support doesn't work inside BP

  • Create a BP with a destructible inside
  • Set the destructible to have World Support and Support Depth 1
  • Add any static mesh component in the BP
  • Make the static mesh overlap the Destructible
  • Hit play

World support has no effect.

Hi Davision,

From my test this is working correctly. You need to make sure that you are setting your static mesh in your BP to Static. By default anything placed in a BP is set to Movable.

Thank you!


Ok, nice, missed that then with it being moveable on default there.