World Streaming Issue

Hey there, I’m running into a problem when enabling world streaming for my project, there seems to be a small square area of my map that works and looks how it supposed to, but when leaving that area, the sun completely disappears, as well as other things I’ve set up in the environment light rig.

This is how it normally looks, but outside of the ‘area’ its completely dark. I ca I can’t really know how big the area is and i lose track of where it is, but the entire landscape is 4km wide and I’d guess the area is like 1km or less. Just want to know if anyone else has this issue, because i know that i have no post process volumes apart from lumen exposure and basic exposure which are both set to unbound so no clue why this is happening, should I report this as a bug?

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Yeah, it sucks. Apparently, some devices far way from the center of the map (X-0, Y-0) stop working, about 330 meters of raidus from 0,0 (my experience in my first map). That´s why I´m starting another smaller map…

Hi.

First, make sure to mark as non-spatially loaded everything that shoudl be always loaded, etc. and leave it spatially loaded for actors that should stream. If that doesn’t help, you will need to file it as a bug.

JF

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