Anything that moves cant be spatially loaded, regardless if its a cinematic sequence or verse moving it. It ll bug out in both cases for players joining in progress. Would be nice if movement is supported with world streaming so we can optimize our islands better.
@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
Did anything ever come of this? I’ve been trying to rotate a directional light via scene graph, creative prop animation and with cine sequencer. Each work to some degree in editor but when in an actual play session the animation just stops when the player is no longer near the object, regardless of whether the components, entities, props or actors are set not to stream and to remain loaded.