World Space widget slots are not displayed / empty

Hello, I am trying to create a store NPC that has some items for sale. The available items are selected on the NPC via enumerator and pulled from the DT_Items Datatable.

The store widget is displayed via OnBeginOverlap next to the store NPC in the world space. This also works. The slots are also displayed, depending on how many items the store NPC has, but they are empty. The data of the items (icon, name, stack) are strangely not transferred.

If I read out the items via print string, the correct and previously selected items are also output. Where am I making the mistake here? The widgets are not added to the viewport as this is in VR.

Here are the screenshots. Thank you very much for your help!

Shop NPC:

Shop Widget:

Shop Inventory Slot:

I have found the solution!

You have to update or reopen the inventory as soon as you open the store or trigger the overlap event so that the inventory is recreated.

Nevertheless, I don’t quite understand why this doesn’t work with Event Construct.

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