World space widget not working in multiplayer

I have a widget in the world space that is component of a blueprint actor, I have set a widget interaction component on the character BP and it works as intended with one player. I have one blueprint actor with the widget, set up in each separate room that the players spawns in. I have the widget components not set to replicate as I want whatever the player does on them to be local and once they press a button then the logic for that would be sent to the server. Once a second player joins neither player is able press any button on their widgets. Additionally the buttons no longer even change appearance on hover once the second player joins. I put on debug for the widget interaction and I can see the debug line is there and stopping at the right spot. I am not sure if this is due to the widget interaction breaking in the multiplayer, or if it is due with some replication issue with the widgets?

When setting up a world space widget are there certain settings I should change once multiplayer is involved? (Outside the actual logic from the buttons being replicated)

Thank you for the link changing the buttons from On Clicked to On Pressed fixed my issues