World space to screen space?

Is there a way to do this with Blueprint?

u can use GetPlayer Character–>Get Actor Location → Project on To. Break this Vector and use the float value as screen positions.

Thank you! I will try this when i get home

On what should I project the Actor location?
I tried camera location but I get wrong results…

I think what he meant was Project (used in HUD).

Ty both, it works now