How do you get the world space location of a socket attached to a child actor?, it only ever returns the same value despite it should be giving a different valve to the parent.
GetSocketLocation should return world space location, did you try it?
How do you get the world space location of a socket attached to a child actor?, it only ever returns the same value despite it should be giving a different valve to the parent.
GetSocketLocation should return world space location, did you try it?