Hi,
I’m considering to use UE5 as game engine for an economic simulation game like OpenTTD and other Tycoon games.
Central features include A) real-time simulation of events, direct interactions, construction, destruction, collision etc. and B) a fast-forward mode that executes the underlying model ‘as fast as possible’ e.g. 5 hours forward and shows the progress to the player. When then model has finished execution, the model result and visual result is presented to the player.
I’m most concerned with feature B, i.e. to fast forward in time without being dependent on the visual renderer. Physics should still apply.
What are the possibilities with UE5 in this genre? Are there any demos available?
Thanks.