Thanks for the answer but I didn’t mean penalty or moving the character, I mean the origin moving to another part of my map, for example when I go too far away from the origin, far enough for physics to become problematic with precision, the origin will automatically shift to my new position so I can continue, the map doesnt move, I dont move, only the origin does.
I’m not sure if this is possible with the new world composition feature for big worlds, but I really would like to not have to split up my map and have the origin shift on my one big landscape,
This is the method some single player games use to have infinite space,
Is this how world rebasing works for world composition in 4.3? Can it not work for just 1 big map instead of having to slice it up into multiple levels?