Hi, I am using World Ray Hit Query node in UE PCG. It seems I can only set collision channel to hit WorldStatic or WorldDynamic objects. But what if I want to hit them both? I tried Visibility channel but it doesn’t work.
Hi, I am using World Ray Hit Query node in UE PCG. It seems I can only set collision channel to hit WorldStatic or WorldDynamic objects. But what if I want to hit them both? I tried Visibility channel but it doesn’t work.