World position

Hi. so I try to understand what world position do i find out it return every pixle position of an object that material applied on in world space,and then I Saw subtraction of two world position of two different objects, how’s that possible, because different objects have different number of pixles,to be clear,l mean blending object with landscape

Hey there @shinjinkoo! Welcome to the community! So world position (and many other positional values) are based on the pivot of the object in question, which is always a defined position in space. This is determined by where the object’s pivot point is defined before it is imported to Unreal in most cases. Using your example, subtracting a vector location from another can give you the midpoint location between them (if normalized).

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