World Position - Position detection and performance in UE5.1.0
In My City Project.
I noticed that if I copy a SM from A and paste it to B, it must have the same position data at B. This means that if I am outside the render range A, B is also not displayed. That means if I am outside the render range of A, B is not displayed either.
Even if I set object R to position XY and move it to another area, B will not be displayed at the new position.
I have to cut and paste the objects at the new position.
I noticed this after baking.
Also, since UE5.1.0 I feel that the performance of the UE has become even worse under a 3080 GTX. I have partially only 20FPS.