How about using the non-deformed mesh vertices as a proxy for this node? For example if I hook a sine wave up to a depth-fade then I can have the Z offset controlled by the depth of the water around an island which will produce waves contoured to the coast line.
Hello King Mango,
I have written up a feature request ( UE-20027) and I have submitted it to the developers for further consideration. Thank you for your time and information.
Make it a great day
Day can’t get much better but I’ll try! :cheers: