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World Position Offset Proxy

How about using the non-deformed mesh vertices as a proxy for this node? For example if I hook a sine wave up to a depth-fade then I can have the Z offset controlled by the depth of the water around an island which will produce waves contoured to the coast line.

Hello King Mango,

I have written up a feature request ( UE-20027) and I have submitted it to the developers for further consideration. Thank you for your time and information.

Make it a great day

Day can’t get much better but I’ll try! :cheers: