World Position Offset bugs with terrain

Alright so the material is a landscape material, obviously, taking texture information from a material function I’ve created, the material function uses worldspace textures in order to actually project properly onto the sides of the terrain and that all goes into the WPO. Hope that helps, if you need a project I could take some time and isolate the materials.
I should also mentioned that I’m aware I’m displacing by not by WSnormals in that pic, but I’ve tried both!