World Position Offset bugs with terrain

Here you go:

World Position Offset push (by vertex normal) applied to spheres, the top is masked by top normal.

Here the same is applied to a terrain, because of the 2 bugs nothing happens there:

Here is the same but with without the top mask:

It works but only up and down and that very extreme.

Here it is with the amount reduced a lot:

Only up and down, like vertex normal is only showing up.

Here is the material setup:

The texture is just world aligned there so it has a proper uv on a terrain slope. On the bottom is the masking of the top.