I’d like to know this too ! since my game uses fisheye as well lol ( point lights don’t seem to work with it also, so I guess how do we update lighting before the WPO?) Perhaps you figured that out already? if so please let me know!
Sorry to jack your thread, but to show people what fisheye looks like.,… and for my issue…
For point lights Here’s the partial solution we came up with in UDK, by moving the lights during gameplay using Fisheye math, it kind of faked what we were going for, there are some issues though, which are not shown here. The issues that it had was when moving inward and outwards in the level. ( the lights would kinda slide around. The other issue was if you had a large light radius than we were back to seeing the light slide around walls which was odd to look at.