World Partition World Partition Streaming Source and Enable Streaming Source not working?

So been working on this problem for a little bit.

Context:
New to Unreal and game dev, Trying world Partition. I made my own main character and it doesn’t have all the components the normal 3rd character model would have. So in order to get it to work with world partition i’m trying to use the World Partition Streaming Source.

However it doesn’t seem to be working. I hit play and my characters beginning location is loaded but no further. But when I insert the UE5s standard 3rd person character model, everything works fine! So I know it isn’t the level.

Also what’s funny is when im playing and hit f8. Then everything loads. But the character doesn’t seem to do the loading at all.

Heres some pictures to help you visualize what I’m trying to do in blueprints

Thank you to whoever reads this! And good luck solving this one. I’ve been trying for 2 days now.

Well. Its been a long time. Lots of trials and turbulations. I got into data layers (don’t load affectively, lags) I got into level streaming (not supported well, yucky). level instancing (nice but didn’t have what I want). I looked into components. Badgered ChatGPT but no dice.

But then when I had given up all hope. No idea what I was going to do.

Then I just randomly stumbled upon a “random” (it seemed to me at least) configuration THAT WORKS.

So once you place the actor (doesn’t have movement component or nothing) you NEED to set that actors location. either attach it to a tick or some other timer. Or if it is stationary at begin event.
image

Then you might notice if your moving your character/actor it will randomly despawn. But it ain’t. World partition is deleting it. I don’t get it. What you need to do though is just hit the streaming source and your should be good to go. Make sure your streaming source is not spatially loaded. All the other actors need this though.
image

Anyway hopefully that helps someone. Took me over a month to figure this out. :confused:

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