World Partition ue5.1

After converting a copy of my project from UE5.0.3 to UE5.1.0 I have a strange problem. Maybe someone can help me.

I can load my project into UE5.1.0 without any problems as it consists mostly of SM and not complicated BPs.

But I found out that the World Partition does not work. Of course it has been changed but I don’t really understand it.

I saved the project under a new map/project name. I cut the objects on the map and pasted them on the map. After that the World Partition works fine. I can endload and reload the objects using the minimap.

But after restarting the UE the minimap World Partition is set to “unloaded” and the objects are still displayed. Then it is not possible to load or unload the sectors via the minimap. So if the objects mostly SM in the World have no allocation.

I have also already checked if they would be duplicated. This is also not the case.

I don’t understand the problem do I have to change something in the project settings when switching to UE5.1.0?

Does anyone have the same problem or a solution?

My problem in UE5.1.0 is solved.

World Partition creates temporary files in the project directory. If these files were created in ue5.0.3, they cannot be overwritten in ue5.1.0.

Just delete those files and save and World Partition creates new temporary files and the problem is history.

I hope if someone has the same problem this will help them.

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Hi, i am having the same problem. Thanks for posting this.
Could you please elaborate on the duplicated temporary files? Where do i find them to delete them?
Again, thank you for your help

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